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CCUBE TECHNOLOGY providing Courses are designed after a deep research with industry experts, Placement Officers, Technical Heads. These courses are designed and made as per industry standards and are planned with such a way that the job seekers or students must get a job after successful completion of the training course. These training courses are full of hands-on project practicals, personality development and resume writing sessions, mock tests, exams, interviews.

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Autodesk 3ds Max Design software is a tool-of-choice for leaders in the civil engineering industries who are looking for a comprehensive 3D modeling, rendering, and animation solution that helps produce higher-quality results out of the box.

  • To improve the quality of design.
  • To increase the productivity of the engineer.
  • To create a table/database for manufacturing.
  • To improve communication & interpretation through documentation

The main objective of the Training is to equip students with not just technical training but also much-needed career assistance. With its placement support, C Cube Technologies assists students in getting placed in top MNCs.

  • Autodesk 3ds Max Design software is a tool-of-choice for leaders in the civil engineering industries who are looking for a comprehensive 3D modeling, rendering, and animation solution that helps produce higher-quality results out of the box. CREO is also known as CREO Elements/Pro, or CREO Elements/Direct Modelling, formerly known together with CREO Parametric, as Pro/ENGINEER and Wildfire. The CREO suits replace and supersede Pro/ENGINEER (PRO-E), Co-create, and Product View which were earlier versions developed by PTC. CREO is developed by Parametric Technology Corporation (PTC) which is computer software and Services Company founded in 1985 located in Boston in Massachusetts.

  • 3Ds Max, otherwise called Max for Specialists/Draftsmen, is a well known programming that offers broad 3D Displaying, Movement, Delivering, and Compositing Answers for different Ventures, including Designing and Structural plan (Building and Scene), Movement Illustrations, Game Plan, and Film Altering. 3Ds Max is a Delivering programming utilized by Draftsmen and Fashioners of numerous kinds for Recreation Programming, Games, and Movement (Inside, Realistic, Modern, Item, Presentation, Gems).

  • When contrasted with AutoCAD, the most common way of making Models and Drawings in Max varies. Left, Front, Top, and Viewpoint are the four Viewports of the product. Since 3Ds Max is basically a 3D programming, it incorporates various devices and capabilities to help with the making of 3D models. Standard natives can be utilized to make essential Shapes and Items, which can then be further altered by switching them over completely to Editable Polygons and Surfaces. Moreover, we have the extended natives, which are an expansion of the customary Natives.

    Modeling Stairs, Railings, and Ramps

  • Creating Component Stairs
  • Modifying Component Stairs
  • Working with Railings
  • Sketching Custom Stairs
  • Creating Ramps

    Applying material

  • Applying Standard Materials
  • Applying Mental Ray Materials
  • Applying Texture
  • Create Materials
  • Create Texture

    Rendering and Animation

  • Editing the Render Settings
  • Explain About Rendering
  • Explain Detailed About Mental Ray Rendering
  • Creating Animation
  • Functioning Animation
  • Importing and Exporting
  • Create a Detail Based on a CAD File

    3D Studio max Syllabus

  • Introduction to Autodesk 3ds max
  • About Autodesk & 3ds max
  • Workflow and 3ds max
  • 3ds max Terms & tools
  • Overview of the Interface
  • Starting Projects
  • Viewing Commands

    Basic Drawing and Editing Tools

  • Using General Drawing Tools
  • Editing Elements
  • Working with Modify Tools
  • Setting Up Levels and Grids
  • Setting Up Levels and Grids
  • Creating Structural Grids
  • Adding Columns
  • Linking and Importing CAD Files

    Modeling Walls

  • Modeling Walls
  • Modifying Walls
  • Model Exterior Shell
  • Add Interior Walls
  • Working with Doors and Windows
  • Inserting Doors and Windows
  • Loading Door and Window Types from Library
  • Creating additional Door and Window Sizes

    Working with Views

  • Setting the View Display
  • Duplicating Views
  • Adding Callout Views
  • Elevations and Sections

    Adding Components & creating components

  • Creating & Adding Components (Examples: bed, pillows, curtains etc...)
  • Modifying Components
  • Working with ElementsModeling Floors
  • Modeling & Modifying Floors
  • Joining Geometry
  • Creating Shaft Openings
  • Creating Sloped Floors

    Modeling Ceilings & Roofs

  • Modeling Ceilings
  • Adding Ceiling Fixtures
  • Creating Ceiling Soffits
  • Modeling Roofs
  • Creating Roofs by Footprint
  • Establishing Work Planes
  • Creating Roofs by Extrusion

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